Session Start: Tue Nov 20 00:00:00 2012
Session Ident: #glitchpc
[00:00] * Now talking in #glitchpc
[00:00] * Topic is 'Welcome to #glitchpc chat. Profanity, trolls, and impersonation are not welcome here. Street1 has become a Silent Keyboard. http://www.legacy.com/obituaries/savannah/obituary.aspx?page=lifestory&pid=139870551'
[00:00] * Set by jacky on Tue Mar 02 11:03:23
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[01:38]<@BC_Programming> hai Tux
[01:38]<+Tux2> Hey BC_Programming
[02:00]<@BC_Programming> I'm considering switching the Randomizer configuration to XML
[02:01]<@BC_Programming> more self describing, rather than just splitting a string and using certain indices
[02:31]<+Tux2> lol
[02:31]<+Tux2> Maybe yml?
[02:32]<@BC_Programming> I'm not touching yml for anything but plugin.yml
[02:35]<@BC_Programming> also I've already made the data for mob randomization XML, it would just make more sense if they could describe the weapons and stuff with a child tag rather than having the same string format as from the .cfg being used as an attribute
[02:38]<+Tux2> heh, understood
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[19:30]<@BC_Programming> ugh... now it takes like 20 minutes to repopulate chests grrr
[19:33]<@BC_Programming> oh wow... seems that was a rather bad bug that was in there all along
[19:33]<+Craig> :P
[19:33]<@BC_Programming> refactoring item enchantments just made it more obvious
[19:33]<@BC_Programming> basically every time I randomized a chest it was reloading everything from the config
[19:34]<+Craig> Oh ouch
[19:34]<+Craig> Expensive time consumer
[19:34]<Tux2> Yikes!
[19:34]<@BC_Programming> it was doing that before but didn't seem to affect it much for some reason, odd
[19:34]<+Craig> Intreaguing
[19:35]<@BC_Programming> I refactored the enchantment stuff, so it has a similar reload behaviour that is pricey but was only supposed to be called once
[19:36]<@BC_Programming> of course since the randomizer was reloading from the file each time, it did that as well... spent the last day or so trying to figure out why that change suddenly made it take 20 minutes to populate chests, lol
[19:40]<@BC_Programming> now I can test my addition to describe mobs
[19:40]<@BC_Programming> instead of "BC_Programming was shot by skeleton" so much cooler if it said "was killed by a armoured skeleton using a Iron Sword" or whatever
[19:46]<Tux2> lol
[19:46]<Tux2> Wow, canarymod has a book api before bukkit
[19:46]<@BC_Programming> yeah bukkit seems to be lagging behind with the new updates...
[19:46]<@BC_Programming> that said though I imagine the result will be better overall
[19:47]<Tux2> lol, yeah
[19:47]<Tux2> People on bukkit are still using my temp book api
[19:47]<Tux2> AND my api is more popular than the other one. :D
[19:47]<@BC_Programming> heheh
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[20:49]<@BC_Programming> wb
[20:50]<+Tux2> Thanks BC_Programming
[21:18]<@BC_Programming> new death msg for mobs :P http://bc-programming.com/misc/mobarena.png
[21:20]<+Tux2> lol, nice BC_Programming
[21:20]<lucifer> Some people ... A friend of mine said that windows networking is hard
[21:21]<@BC_Programming> 4 hearts of damage and I had a full set of iron armour with enchantments
[21:21]<@BC_Programming> I think that might be hard enough :P
[21:22]<+Tux2> lol, yeah ;)
[21:22]<@BC_Programming> it also shows when it was a charged creeper or a baby monster or a wither skellie
[21:23]<@BC_Programming> would be funny if the game allowed for baby creepers, lol
[21:23]<lucifer> Why dont you program it in
[21:24]<@BC_Programming> I'm making a bukkit plugin, not a Client-side modification
[21:24]<lucifer> Ah
[21:25]<@BC_Programming> you can give creepers armour though
[21:25]<@BC_Programming> but it doesn't show them wearing it... that would be hilarious
[21:25]<lucifer> Lol
[21:26]<lucifer> They blow themselves up and leave the armor there
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